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Incorporate CSS from select2-bootstrap-css & its license information.
RhodeCode 2.2.5 included a modified version of this upstream work. We
include herein the upstream version as downloaded and incorporated using the
following commands:
(cd /tmp; \
git clone https://github.com/t0m/select2-bootstrap-css
)
cp /tmp/select2-bootstrap-css/select2-bootstrap.css rhodecode/public/js/select2/
The content used to be appended to select2.css but we now keep it in a separate
file select2-bootstrap.css . This file could be included in root.html like
select2.css but we do currently not want to use bootstrap.
The license info was incorporated from /tmp/select2-bootstrap-css/LICENSE
into our LICENSE.md file.
RhodeCode 2.2.5 included a modified version of this upstream work. We
include herein the upstream version as downloaded and incorporated using the
following commands:
(cd /tmp; \
git clone https://github.com/t0m/select2-bootstrap-css
)
cp /tmp/select2-bootstrap-css/select2-bootstrap.css rhodecode/public/js/select2/
The content used to be appended to select2.css but we now keep it in a separate
file select2-bootstrap.css . This file could be included in root.html like
select2.css but we do currently not want to use bootstrap.
The license info was incorporated from /tmp/select2-bootstrap-css/LICENSE
into our LICENSE.md file.
a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 | <!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>CodeMirror: Clojure mode</title>
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="clojure.js"></script>
<style>.CodeMirror {background: #f8f8f8;}</style>
<link rel="stylesheet" href="../../doc/docs.css">
</head>
<body>
<h1>CodeMirror: Clojure mode</h1>
<form><textarea id="code" name="code">
; Conway's Game of Life, based on the work of:
;; Laurent Petit https://gist.github.com/1200343
;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life
(ns ^{:doc "Conway's Game of Life."}
game-of-life)
;; Core game of life's algorithm functions
(defn neighbours
"Given a cell's coordinates, returns the coordinates of its neighbours."
[[x y]]
(for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])]
[(+ dx x) (+ dy y)]))
(defn step
"Given a set of living cells, computes the new set of living cells."
[cells]
(set (for [[cell n] (frequencies (mapcat neighbours cells))
:when (or (= n 3) (and (= n 2) (cells cell)))]
cell)))
;; Utility methods for displaying game on a text terminal
(defn print-board
"Prints a board on *out*, representing a step in the game."
[board w h]
(doseq [x (range (inc w)) y (range (inc h))]
(if (= y 0) (print "\n"))
(print (if (board [x y]) "[X]" " . "))))
(defn display-grids
"Prints a squence of boards on *out*, representing several steps."
[grids w h]
(doseq [board grids]
(print-board board w h)
(print "\n")))
;; Launches an example board
(def
^{:doc "board represents the initial set of living cells"}
board #{[2 1] [2 2] [2 3]})
(display-grids (take 3 (iterate step board)) 5 5)
;; Let's play with characters
(println \1 \a \# \\
\" \( \newline
\} \" \space
\tab \return \backspace
\u1000 \uAaAa \u9F9F)
</textarea></form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {});
</script>
<p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p>
</body>
</html>
|