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Location: kallithea/rhodecode/public/js/graph.js - annotation
1ab6b1cb849a
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graph: replaced some super complicated looking math with something that tries to make sense
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//
// Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
// Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
//
// derived from code written by Scott James Remnant <scott@ubuntu.com>
// Copyright 2005 Canonical Ltd.
//
// This software may be used and distributed according to the terms
// of the GNU General Public License, incorporated herein by reference.
var colors = [
[ 1.0, 0.0, 0.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 1.0, 0.0 ],
[ 0.0, 1.0, 1.0 ],
[ 0.0, 0.0, 1.0 ],
[ 1.0, 0.0, 1.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 0.0, 0.0 ]
];
function BranchRenderer() {
this.canvas = document.getElementById("graph_canvas");
if (navigator.userAgent.indexOf('MSIE') >= 0)
this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
this.ctx = this.canvas.getContext('2d');
this.ctx.strokeStyle = 'rgb(0, 0, 0)';
this.ctx.fillStyle = 'rgb(0, 0, 0)';
this.cur = [0, 0];
this.line_width = 2.5;
this.dot_radius = 5.5;
this.setColor = function(color, bg, fg) {
color %= colors.length;
var red = (colors[color][0] * fg) || bg;
var green = (colors[color][1] * fg) || bg;
var blue = (colors[color][2] * fg) || bg;
red = Math.round(red * 255);
green = Math.round(green * 255);
blue = Math.round(blue * 255);
var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
this.ctx.strokeStyle = s;
this.ctx.fillStyle = s;
}
this.render = function(data,canvasWidth) {
var idx = 1;
var rela = document.getElementById('graph');
var box_size = 18;
for (var i in data) {
var row = document.getElementById("chg_"+idx);
if (row == null)
continue;
var next = document.getElementById("chg_"+(idx+1));
var extra = 0;
cur = data[i];
node = cur[1];
in_l = cur[2];
var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;
for (var j in in_l) {
line = in_l[j];
start = line[0] + 1;
end = line[1] + 1;
color = line[2];
this.setColor(color, 0.0, 0.65);
x = canvasWidth - box_size * start;
this.ctx.lineWidth=this.line_width;
this.ctx.beginPath();
this.ctx.moveTo(x, rowY);
if (start == end)
{
this.ctx.lineTo(x,nextY+extra,3);
}
else
{
var x2 = canvasWidth - box_size * end;
var ymid = (rowY+nextY) / 2;
this.ctx.bezierCurveTo (x,ymid,x2,ymid,x2,nextY);
}
this.ctx.stroke();
}
column = node[0] + 1;
color = node[1];
radius = this.dot_radius;
x = canvasWidth - box_size * column;
this.ctx.beginPath();
this.setColor(color, 0.25, 0.75);
this.ctx.arc(x, rowY, radius, 0, Math.PI * 2, true);
this.ctx.fill();
idx++;
}
}
}
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