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Location: kallithea/rhodecode/public/js/mode/clike/index.html - annotation

Bradley M. Kuhn
Add Twitter's Bootstrap 3.0.0 CSS and Javascript files, under Apache License 2.0

These files are exactly as they appear the upstream release 3.0.0 of
Bootstrap, which Twitter released under the Apache License 2.0. To extract
these files, I did the following:

I downloaded the following file:
https://github.com/twbs/bootstrap/archive/v3.0.0.zip

with sha256sum of:
$ sha256sum v3.0.0.zip
2d54f345f4abc6bf65ea648c323e9bae577e6febf755650e62555f2d7a222e17 v3.0.0.zip

And extracted from it these two files:
bootstrap-3.0.0/dist/css/bootstrap.css
bootstrap-3.0.0/dist/js/bootstrap.js
which are licensed under the Apache License 2.0.

and placed them into:
rhodecode/public/css/bootstrap.css
rhodecode/public/js/bootstrap.js
respectively.
<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>CodeMirror: C-like mode</title>
    <link rel="stylesheet" href="../../lib/codemirror.css">
    <script src="../../lib/codemirror.js"></script>
    <script src="../../addon/edit/matchbrackets.js"></script>
    <script src="clike.js"></script>
    <link rel="stylesheet" href="../../doc/docs.css">
    <style>.CodeMirror {border: 2px inset #dee;}</style>
  </head>
  <body>
    <h1>CodeMirror: C-like mode</h1>

<form><textarea id="code" name="code">
/* C demo code */

#include <zmq.h>
#include <pthread.h>
#include <semaphore.h>
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <malloc.h>

typedef struct {
  void* arg_socket;
  zmq_msg_t* arg_msg;
  char* arg_string;
  unsigned long arg_len;
  int arg_int, arg_command;

  int signal_fd;
  int pad;
  void* context;
  sem_t sem;
} acl_zmq_context;

#define p(X) (context->arg_##X)

void* zmq_thread(void* context_pointer) {
  acl_zmq_context* context = (acl_zmq_context*)context_pointer;
  char ok = 'K', err = 'X';
  int res;

  while (1) {
    while ((res = sem_wait(&amp;context->sem)) == EINTR);
    if (res) {write(context->signal_fd, &amp;err, 1); goto cleanup;}
    switch(p(command)) {
    case 0: goto cleanup;
    case 1: p(socket) = zmq_socket(context->context, p(int)); break;
    case 2: p(int) = zmq_close(p(socket)); break;
    case 3: p(int) = zmq_bind(p(socket), p(string)); break;
    case 4: p(int) = zmq_connect(p(socket), p(string)); break;
    case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &amp;p(len)); break;
    case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
    case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
    case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
    case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
    }
    p(command) = errno;
    write(context->signal_fd, &amp;ok, 1);
  }
 cleanup:
  close(context->signal_fd);
  free(context_pointer);
  return 0;
}

void* zmq_thread_init(void* zmq_context, int signal_fd) {
  acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
  pthread_t thread;

  context->context = zmq_context;
  context->signal_fd = signal_fd;
  sem_init(&amp;context->sem, 1, 0);
  pthread_create(&amp;thread, 0, &amp;zmq_thread, context);
  pthread_detach(thread);
  return context;
}
</textarea></form>

    <script>
      var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
        lineNumbers: true,
        matchBrackets: true,
        mode: "text/x-csrc"
      });
    </script>

    <p>Simple mode that tries to handle C-like languages as well as it
    can. Takes two configuration parameters: <code>keywords</code>, an
    object whose property names are the keywords in the language,
    and <code>useCPP</code>, which determines whether C preprocessor
    directives are recognized.</p>

    <p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
    (C code), <code>text/x-c++src</code> (C++
    code), <code>text/x-java</code> (Java
    code), <code>text/x-csharp</code> (C#).</p>
  </body>
</html>