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Migrate to jQuery 1.10.2 from 1.10.1.
Include the minified version of jQuery 1.10.2 instead of 1.10.1. The 1.10.2
files were download via these commands:
$ wget -N http://code.jquery.com/jquery-1.10.2.min.js
$ wget -N http://code.jquery.com/jquery-1.10.2.min.map
Meanwhile, since the Javascript code is covered by GPLv3, we should always
provide an up-to-date version of the source code. I have included it
here by creating the directory jquery-src. I extracted the correct version
of the source with the following commands:
$ git clone git://github.com/jquery/jquery.git
$ git checkout 1.10.2
which is what the jQuery website instructs to do: http://jquery.com/download/
This repository is mirrorred at https://kallithea-scm.org/repos/mirror/jquery/ .
Include the minified version of jQuery 1.10.2 instead of 1.10.1. The 1.10.2
files were download via these commands:
$ wget -N http://code.jquery.com/jquery-1.10.2.min.js
$ wget -N http://code.jquery.com/jquery-1.10.2.min.map
Meanwhile, since the Javascript code is covered by GPLv3, we should always
provide an up-to-date version of the source code. I have included it
here by creating the directory jquery-src. I extracted the correct version
of the source with the following commands:
$ git clone git://github.com/jquery/jquery.git
$ git checkout 1.10.2
which is what the jQuery website instructs to do: http://jquery.com/download/
This repository is mirrorred at https://kallithea-scm.org/repos/mirror/jquery/ .
a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 a60a0e9092c6 | <!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>CodeMirror: Clojure mode</title>
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="clojure.js"></script>
<style>.CodeMirror {background: #f8f8f8;}</style>
<link rel="stylesheet" href="../../doc/docs.css">
</head>
<body>
<h1>CodeMirror: Clojure mode</h1>
<form><textarea id="code" name="code">
; Conway's Game of Life, based on the work of:
;; Laurent Petit https://gist.github.com/1200343
;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life
(ns ^{:doc "Conway's Game of Life."}
game-of-life)
;; Core game of life's algorithm functions
(defn neighbours
"Given a cell's coordinates, returns the coordinates of its neighbours."
[[x y]]
(for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])]
[(+ dx x) (+ dy y)]))
(defn step
"Given a set of living cells, computes the new set of living cells."
[cells]
(set (for [[cell n] (frequencies (mapcat neighbours cells))
:when (or (= n 3) (and (= n 2) (cells cell)))]
cell)))
;; Utility methods for displaying game on a text terminal
(defn print-board
"Prints a board on *out*, representing a step in the game."
[board w h]
(doseq [x (range (inc w)) y (range (inc h))]
(if (= y 0) (print "\n"))
(print (if (board [x y]) "[X]" " . "))))
(defn display-grids
"Prints a squence of boards on *out*, representing several steps."
[grids w h]
(doseq [board grids]
(print-board board w h)
(print "\n")))
;; Launches an example board
(def
^{:doc "board represents the initial set of living cells"}
board #{[2 1] [2 2] [2 3]})
(display-grids (take 3 (iterate step board)) 5 5)
;; Let's play with characters
(println \1 \a \# \\
\" \( \newline
\} \" \space
\tab \return \backspace
\u1000 \uAaAa \u9F9F)
</textarea></form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {});
</script>
<p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p>
</body>
</html>
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