Changeset - 2792019caf67
[Not reviewed]
beta
0 1 0
Leonardo - 13 years ago 2013-03-07 14:38:40
leo@unity3d.com
Fixing graphs for IE9 and probably above.
1 file changed with 1 insertions and 1 deletions:
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rhodecode/public/js/graph.js
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// branch_renderer.js - Rendering of branch DAGs on the client side
 
//
 
// Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
 
// Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
 
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
 
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
 
//
 
// derived from code written by Scott James Remnant <scott@ubuntu.com>
 
// Copyright 2005 Canonical Ltd.
 
//
 
// This software may be used and distributed according to the terms
 
// of the GNU General Public License, incorporated herein by reference.
 

	
 
var colors = [
 
	[ 1.0, 0.0, 0.0 ],
 
	[ 1.0, 1.0, 0.0 ],
 
	[ 0.0, 1.0, 0.0 ],
 
	[ 0.0, 1.0, 1.0 ],
 
	[ 0.0, 0.0, 1.0 ],
 
	[ 1.0, 0.0, 1.0 ],
 
	[ 1.0, 1.0, 0.0 ],
 
	[ 0.0, 0.0, 0.0 ]
 
];
 

	
 
function BranchRenderer() {
 
	
 
	this.canvas = document.getElementById("graph_canvas");
 
	
 
	if (navigator.userAgent.indexOf('MSIE') >= 0) 
 
	if (!document.createElement("canvas").getContext) 
 
		this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
 
	this.ctx = this.canvas.getContext('2d');
 
	this.ctx.strokeStyle = 'rgb(0, 0, 0)';
 
	this.ctx.fillStyle = 'rgb(0, 0, 0)';
 
	this.cur = [0, 0];
 
	this.line_width = 2.0;
 
	this.dot_radius = 3.5;
 
	
 
	this.setColor = function(color, bg, fg) {
 
		color %= colors.length;
 
		var red = (colors[color][0] * fg) || bg;
 
		var green = (colors[color][1] * fg) || bg;
 
		var blue = (colors[color][2] * fg) || bg;
 
		red = Math.round(red * 255);
 
		green = Math.round(green * 255);
 
		blue = Math.round(blue * 255);
 
		var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
 
		this.ctx.strokeStyle = s;
 
		this.ctx.fillStyle = s;
 
	}
 

	
 
	this.render = function(data,canvasWidth,lineCount) {
 
		var idx = 1;
 
		var rela = document.getElementById('graph');
 

	
 
		if (lineCount == 0)
 
			lineCount = 1;
 

	
 
		var edge_pad = this.dot_radius + 2;
 
		var box_size = Math.min(18, Math.floor((canvasWidth - edge_pad*2)/(lineCount)));
 
		var base_x = canvasWidth - edge_pad;
 

	
 
		for (var i in data) {
 

	
 
			var row = document.getElementById("chg_"+idx);
 
			if (row == null)
 
				continue;
 
			var	next = document.getElementById("chg_"+(idx+1));
 
			var extra = 0;
 
			
 
			cur = data[i];
 
			node = cur[1];
 
			in_l = cur[2];
 

	
 
			var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
 
			var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;
 

	
 
			for (var j in in_l) {
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