Changeset - 65f1d42383de
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Aras Pranckevicius - 12 years ago 2013-12-23 10:09:32
aras@unity3d.com
graph: fade color towards the merged one
1 file changed with 23 insertions and 5 deletions:
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kallithea/public/js/graph.js
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@@ -33,22 +33,27 @@ function BranchRenderer(canvas_id, conte
 
	this.ctx = this.canvas.getContext('2d');
 
	this.ctx.strokeStyle = 'rgb(0, 0, 0)';
 
	this.ctx.fillStyle = 'rgb(0, 0, 0)';
 
	this.cur = [0, 0];
 
	this.line_width = 2.0;
 
	this.dot_radius = 3.5;
 
	
 
	this.setColor = function(color, bg, fg) {
 

	
 
	this.calcColor = function(color, bg, fg) {
 
		color %= colors.length;
 
		var red = (colors[color][0] * fg) || bg;
 
		var green = (colors[color][1] * fg) || bg;
 
		var blue = (colors[color][2] * fg) || bg;
 
		red = Math.round(red * 255);
 
		green = Math.round(green * 255);
 
		blue = Math.round(blue * 255);
 
		var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
 
		return s;
 
	}
 

	
 
	this.setColor = function(color, bg, fg) {
 
		var s = this.calcColor(color, bg, fg);
 
		this.ctx.strokeStyle = s;
 
		this.ctx.fillStyle = s;
 
	}
 

	
 
	this.render = function(data,canvasWidth) {
 
		var idx = 1;
 
@@ -88,17 +93,30 @@ function BranchRenderer(canvas_id, conte
 
			for (var j in in_l) {
 
				
 
				line = in_l[j];
 
				start = line[0];
 
				end = line[1];
 
				color = line[2];
 

	
 
				this.setColor(color, 0.0, 0.65);
 

	
 
				
 
				x = base_x - box_size * start;
 

	
 
				// if this is a merge of differently
 
				// colored line, make it a gradient towards
 
				// the merged color
 
				if (color != node[1] && start == node[0])
 
				{
 
					var gradient = this.ctx.createLinearGradient(x,rowY,x,nextY);
 
					gradient.addColorStop(0,this.calcColor(node[1], 0.0, 0.65));
 
					gradient.addColorStop(1,this.calcColor(color, 0.0, 0.65));
 
					this.ctx.strokeStyle = gradient;
 
					this.ctx.fillStyle = gradient;
 
				}
 
				else
 
				{
 
					this.setColor(color, 0.0, 0.65);
 
				}
 
				
 
				this.ctx.lineWidth=this.line_width;
 
				this.ctx.beginPath();
 
				this.ctx.moveTo(x, rowY);
 

	
 
				if (start == end)
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