Changeset - f2194318b462
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Mads Kiilerich - 11 years ago 2014-07-18 18:44:54
madski@unity3d.com
graph: adjust canvas size every time it is rendered - the source might have changed size
1 file changed with 1 insertions and 1 deletions:
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kallithea/public/js/graph.js
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@@ -23,13 +23,12 @@ var colors = [
 
];
 

	
 
function BranchRenderer(canvas_id, content_id) {
 

	
 
	this.canvas = document.getElementById(canvas_id);
 
	var t = document.getElementById(content_id);
 
	this.canvas.setAttribute('height',t.clientHeight);
 
	
 
	if (!document.createElement("canvas").getContext)
 
		this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
 
	this.ctx = this.canvas.getContext('2d');
 
	this.ctx.strokeStyle = 'rgb(0, 0, 0)';
 
	this.ctx.fillStyle = 'rgb(0, 0, 0)';
 
@@ -59,12 +58,13 @@ function BranchRenderer(canvas_id, conte
 

	
 
	this.render = function(data,canvasWidth) {
 
		var idx = 1;
 
		var rela = this.canvas;
 

	
 
		this.canvas.setAttribute('width',canvasWidth);
 
		this.canvas.setAttribute('height',t.clientHeight);
 

	
 
		var lineCount = 1;
 
		for (var i=0;i<data.length;i++) {
 
			var in_l = data[i][1];
 
			for (var j in in_l) {
 
				var m = in_l[j][0];
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