Files @ 6af3e67cc576
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Location: kallithea/rhodecode/public/js/graph.js

Bradley M. Kuhn
Add Twitter's Bootstrap 3.0.0 CSS and Javascript files, under Apache License 2.0

These files are exactly as they appear the upstream release 3.0.0 of
Bootstrap, which Twitter released under the Apache License 2.0. To extract
these files, I did the following:

I downloaded the following file:
https://github.com/twbs/bootstrap/archive/v3.0.0.zip

with sha256sum of:
$ sha256sum v3.0.0.zip
2d54f345f4abc6bf65ea648c323e9bae577e6febf755650e62555f2d7a222e17 v3.0.0.zip

And extracted from it these two files:
bootstrap-3.0.0/dist/css/bootstrap.css
bootstrap-3.0.0/dist/js/bootstrap.js
which are licensed under the Apache License 2.0.

and placed them into:
rhodecode/public/css/bootstrap.css
rhodecode/public/js/bootstrap.js
respectively.
// branch_renderer.js - Rendering of branch DAGs on the client side
//
// Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
// Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
//
// derived from code written by Scott James Remnant <scott@ubuntu.com>
// Copyright 2005 Canonical Ltd.
//
// This software may be used and distributed according to the terms
// of the GNU General Public License, incorporated herein by reference.

var colors = [
	[ 1.0, 0.0, 0.0 ],
	[ 1.0, 1.0, 0.0 ],
	[ 0.0, 1.0, 0.0 ],
	[ 0.0, 1.0, 1.0 ],
	[ 0.0, 0.0, 1.0 ],
	[ 1.0, 0.0, 1.0 ],
	[ 1.0, 1.0, 0.0 ],
	[ 0.0, 0.0, 0.0 ]
];

function BranchRenderer() {
	
	this.canvas = document.getElementById("graph_canvas");
	
	if (!document.createElement("canvas").getContext)
		this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
	this.ctx = this.canvas.getContext('2d');
	this.ctx.strokeStyle = 'rgb(0, 0, 0)';
	this.ctx.fillStyle = 'rgb(0, 0, 0)';
	this.cur = [0, 0];
	this.line_width = 2.0;
	this.dot_radius = 3.5;
	
	this.setColor = function(color, bg, fg) {
		color %= colors.length;
		var red = (colors[color][0] * fg) || bg;
		var green = (colors[color][1] * fg) || bg;
		var blue = (colors[color][2] * fg) || bg;
		red = Math.round(red * 255);
		green = Math.round(green * 255);
		blue = Math.round(blue * 255);
		var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
		this.ctx.strokeStyle = s;
		this.ctx.fillStyle = s;
	}

	this.render = function(data,canvasWidth,lineCount) {
		var idx = 1;
		var rela = document.getElementById('graph');

		if (lineCount == 0)
			lineCount = 1;

		var edge_pad = this.dot_radius + 2;
		var box_size = Math.min(18, Math.floor((canvasWidth - edge_pad*2)/(lineCount)));
		var base_x = canvasWidth - edge_pad;

		for (var i in data) {

			var row = document.getElementById("chg_"+idx);
			if (row == null)
				continue;
			var	next = document.getElementById("chg_"+(idx+1));
			var extra = 0;
			
			cur = data[i];
			node = cur[1];
			in_l = cur[2];

			var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
			var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;

			for (var j in in_l) {
				
				line = in_l[j];
				start = line[0];
				end = line[1];
				color = line[2];

				this.setColor(color, 0.0, 0.65);

				
				x = base_x - box_size * start;
				
				this.ctx.lineWidth=this.line_width;
				this.ctx.beginPath();
				this.ctx.moveTo(x, rowY);

				if (start == end)
				{
					this.ctx.lineTo(x,nextY+extra,3);
				}
				else
				{
					var x2 = base_x - box_size * end;
					var ymid = (rowY+nextY) / 2;
					this.ctx.bezierCurveTo (x,ymid,x2,ymid,x2,nextY);
				}
				this.ctx.stroke();
			}
			
			column = node[0];
			color = node[1];
			
			radius = this.dot_radius;

			x = base_x - box_size * column;
		
			this.ctx.beginPath();
			this.setColor(color, 0.25, 0.75);
			this.ctx.arc(x, rowY, radius, 0, Math.PI * 2, true);
			this.ctx.fill();
			
			idx++;
		}
				
	}

}