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Location: kallithea/kallithea/public/js/graph.js
b3dd9cc3a035
4.7 KiB
text/javascript
graph: show branch close markers
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 | // branch_renderer.js - Rendering of branch DAGs on the client side
//
// Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
// Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
//
// derived from code written by Scott James Remnant <scott@ubuntu.com>
// Copyright 2005 Canonical Ltd.
//
// This software may be used and distributed according to the terms
// of the GNU General Public License, incorporated herein by reference.
var colors = [
[ 1.0, 0.0, 0.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 1.0, 0.0 ],
[ 0.0, 1.0, 1.0 ],
[ 0.0, 0.0, 1.0 ],
[ 1.0, 0.0, 1.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 0.0, 0.0 ]
];
function BranchRenderer(canvas_id, content_id) {
this.canvas = document.getElementById(canvas_id);
var t = document.getElementById(content_id);
this.canvas.setAttribute('height',t.clientHeight);
if (!document.createElement("canvas").getContext)
this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
this.ctx = this.canvas.getContext('2d');
this.ctx.strokeStyle = 'rgb(0, 0, 0)';
this.ctx.fillStyle = 'rgb(0, 0, 0)';
this.cur = [0, 0];
this.line_width = 2.0;
this.dot_radius = 3.5;
this.close_x = 1.5 * this.dot_radius;
this.close_y = 0.5 * this.dot_radius;
this.calcColor = function(color, bg, fg) {
color %= colors.length;
var red = (colors[color][0] * fg) || bg;
var green = (colors[color][1] * fg) || bg;
var blue = (colors[color][2] * fg) || bg;
red = Math.round(red * 255);
green = Math.round(green * 255);
blue = Math.round(blue * 255);
var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
return s;
}
this.setColor = function(color, bg, fg) {
var s = this.calcColor(color, bg, fg);
this.ctx.strokeStyle = s;
this.ctx.fillStyle = s;
}
this.render = function(data,canvasWidth) {
var idx = 1;
var rela = this.canvas;
this.canvas.setAttribute('width',canvasWidth);
var lineCount = 1;
for (var i=0;i<data.length;i++) {
var in_l = data[i][1];
for (var j in in_l) {
var m = in_l[j][0];
if (m > lineCount)
lineCount = m;
}
}
var edge_pad = this.dot_radius + 2;
var box_size = Math.min(18, Math.floor((canvasWidth - edge_pad*2)/(lineCount)));
var base_x = canvasWidth - edge_pad;
for (var i=0; i < data.length; ++i) {
var row = document.getElementById("chg_"+idx);
if (row == null)
continue;
var next = document.getElementById("chg_"+(idx+1));
var extra = 0;
cur = data[i];
node = cur[0];
in_l = cur[1];
closing = cur[2];
var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;
for (var j in in_l) {
line = in_l[j];
start = line[0];
end = line[1];
color = line[2];
x = base_x - box_size * start;
// figure out if this is a dead-end;
// we want to fade away this line
var dead_end = true;
if (next != null) {
nextdata = data[i+1];
next_l = nextdata[1];
found = false;
for (var k=0; k < next_l.length; ++k) {
if (next_l[k][0] == end) {
dead_end = false;
break;
}
}
}
if (dead_end) {
var gradient = this.ctx.createLinearGradient(x,rowY,x,nextY);
gradient.addColorStop(0,this.calcColor(color, 0.0, 0.65));
gradient.addColorStop(1,this.calcColor(color, 1.0, 0.0));
this.ctx.strokeStyle = gradient;
this.ctx.fillStyle = gradient;
}
// if this is a merge of differently
// colored line, make it a gradient towards
// the merged color
else if (color != node[1] && start == node[0])
{
var gradient = this.ctx.createLinearGradient(x,rowY,x,nextY);
gradient.addColorStop(0,this.calcColor(node[1], 0.0, 0.65));
gradient.addColorStop(1,this.calcColor(color, 0.0, 0.65));
this.ctx.strokeStyle = gradient;
this.ctx.fillStyle = gradient;
}
else
{
this.setColor(color, 0.0, 0.65);
}
this.ctx.lineWidth=this.line_width;
this.ctx.beginPath();
this.ctx.moveTo(x, rowY);
if (start == end)
{
this.ctx.lineTo(x,nextY+extra,3);
}
else
{
var x2 = base_x - box_size * end;
var ymid = (rowY+nextY) / 2;
this.ctx.bezierCurveTo (x,ymid,x2,ymid,x2,nextY);
}
this.ctx.stroke();
}
column = node[0];
color = node[1];
x = base_x - box_size * column;
this.setColor(color, 0.25, 0.75);
if (closing)
{
this.ctx.fillRect(x - this.close_x, rowY - this.close_y, 2*this.close_x, 2*this.close_y);
}
else
{
this.ctx.beginPath();
this.ctx.arc(x, rowY, this.dot_radius, 0, Math.PI * 2, true);
this.ctx.fill();
}
idx++;
}
}
}
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