<!doctype html><html><head><metacharset="utf-8"><title>CodeMirror: APL mode</title><linkrel="stylesheet"href="../../doc/docs.css"><linkrel="stylesheet"href="../../lib/codemirror.css"><scriptsrc="../../lib/codemirror.js"></script><scriptsrc="../../addon/edit/matchbrackets.js"></script><scriptsrc="./apl.js"></script><style>.CodeMirror{border:2pxinset#dee;}</style></head><body><h1>CodeMirror: APL mode</h1><form><textareaid="code"name="code">⍝ Conway's game of life
⍝ This example was inspired by the impressive demo at
⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
⍝ Create a matrix:
⍝ 0 1 1
⍝ 1 1 0
⍝ 0 1 0
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider
⍝ Place the creature on a larger board, near the centre
board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
⍝ A function to move from one generation to the next
life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
⍝ Compute n-th generation and format it as a
⍝ character matrix
gen ← {' #'[(life ⍣ ⍵) board]}
⍝ Show first three generations
(gen 1) (gen 2) (gen 3)
</textarea></form><script>vareditor=CodeMirror.fromTextArea(document.getElementById("code"),{lineNumbers:true,matchBrackets:true,mode:"text/apl"});</script><p>Simple mode that tries to handle APL as well as it can.</p><p>It attempts to label functions/operators based upon
monadic/dyadic usage (but this is far from fully fleshed out).
This means there are meaningful classnames so hover states can
have popups etc.</p><p><strong>MIME types defined:</strong><code>text/apl</code> (APL code)</p></body></html>